Extract unity3d files7/31/2023 to_bytes( 4, byteorder = "little")) # keyAndValueByteSize to_bytes( 4, byteorder = "little")) # bytesOfKeyValueData KeyAndValue = b"KTXorientation\0S=r,T=u\0" # flip upside downīyteCount = len( keyAndValue) ( 3 - (( len( keyAndValue) 3) % 4)) to_bytes( 4, byteorder = "little")) # numberOfMipmapLevels to_bytes( 4, byteorder = "little")) # numberOfFaces write( b"\0" * 8) # pixelDepth, numberOfArrayElements to_bytes( 4, byteorder = "little")) # pixelHeight to_bytes( 4, byteorder = "little")) # pixelWidth to_bytes( 4, byteorder = "little")) # glBaseInternalFormat to_bytes( 4, byteorder = "little")) # glInternalFormat write( b"\0" * 12) # glType, glTypeSize, glFormat ![]() ![]() to_bytes( 4, byteorder = "little")) # Endianness ![]() With open( outpath ".ktx", "wb") as outImage:
0 Comments
Leave a Reply.AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |